

Outside of the quest reward, they are rare drops from flip chests or a potential red box item. Hosting a Proto Bahamut rewards 1 Horn of Bahamut everytime you host, in addition of first-time reward. These are obtained from Proto Bahamut raids. You only need one item aside from the Rusted Weapon, 1 Horn of Bahamut. Once you have a level 75 Rusted Weapon, creating a Bahamut weapon is simple: go to the Shop > Fabled Weapons > Bahamut Weapons > Cores of the Dawning Universe: Bahamut Weapons Genesis, then look for the weapon type you wish to craft. If you run Angel Halo, it's recommended to run it on Very Hard.Ī rusted weapon can be uncapped by combining 4 copies, but you can also buy Steel Bricks from the Casino to fully uncap it. There are three ways of getting these: commonly from the Proto Bahamut raid, uncommonly from the Angel Halo dungeon, and by trading Renown Pendants for them at the Shop. The first step to creating a Bahamut weapon is obtaining a level 75 Rusted Weapon. When you perform the Coda upgrade, your weapon gains an additional race (dagger, axe, spear and gun) and either an additional stat to boost (single stat) or a huge boost to an existing stat (double stat), so a fully-upgraded Bahamut weapon will boost 2 races and 2 stats (except for melee, katana, bow and harp, which only boost one race but three stats) At 5★, Bahamut weapons can be placed in the additional weapon slots of Party Set Extra.įor the purposes of multipliers, Bahamut weapons count as "Normal" weapons, the same as event and Draw weapons. Multiple Bahamut weapons cannot be equipped in the same grid. Other characters (including the main character) and Primal characters count as any race for Bahamut weapon bonuses. Here are the races and the weapons that benefit them: Alchemists have access to some of the best crafting skills, and is worth leveling up just for that.Bahamut weapons initially come in three styles: 20% Attack up to one race, 20% HP up to one race, or 10% Attack and HP up to two races.Alchemy is most beneficial for Arcanists, Conjurers and their advanced jobs.A very ‘general’ crafting class that can be used by anyone.The items required, and more details on this and the crafting log can be found in the Alchemist Leveling Guide. Level 1-45 Levequests: Ul’dah Adventurers Guild.We suggest starting crafting by leveling all crafting classes to 15 at once. Tricks of the trade and Comfort Zone are, in my opinion, useful in any crafting attempt. Leveling up Alchemy just to get them is pretty worth it. Overall, Alchemy has some of the most useful skills in comparison to other classes. While the net CP gain isn’t stellar, this can be a great help for those long haul crafting attempts.

(Determined by shard used?)Ĭomfort Zone: CP is quite valuable, and I cannot see any crafting scenario where you wouldn’t want to pre-cast this. Use it if the item you’re crafting is water element. As a cross-class skill, this of course depends on the element of the item you’re crafting. While this is a far-cry from its beta counterpart, it’s never bad to have.īrand of Water: Like any ‘brand’ skill, this is almost always better than any generic synthesis skill. Tricks of the Trade: A decent cross-class skill when you’re CP starved, or setting a combo up. Only one Name of the Element action can be used per synthesis. Increase determined by the current progress. Restores 8 CP after each step for the next 10 steps.įor the next five steps, Brand of Water efficiency is increased. Progress doubles when recipe affinity is Water. Can only be used if material condition is Good. Again, every crafting class benefits / relies on other crafting classes for components, so it’s never truly useless to train Alchemy (or all crafting classes) Alchemist skillsĮvery Crafting (Disciple of Hand) class shares a pool of skills, with four skills unique to each class. Below are the Alchemist only skills. Alchemists also make a lot of crafting components for other crafting classes. For everyone else, Consumables are pretty important and can be used by everyone. Glues, Oils, Rubbers, Inks, Growth Formulas and others.Īrcanists (Summoner / Scholar) and Conjurers (White Mages) would benefit most from Alchemy.Components used by other crafting classes.Potions, Ethers, Status curing consumables, etc….Alchemists do not seem to make any fieldcraft gear at the moment.Where is the Alchemist’s Guild? The Alchemist’s Guild is located in Ul’dah and is headed by Severian, who is pictured above. So you want to follow in the footsteps of Edward and Alphonse, ey? Well, you found the right place to take the first step! If you’re new to crafting, you might want to check out Crafting General Guide / FAQ first, and our Crafting General Leveling Guide.
